This winter met some old, but still alive game — TERA online. I played few monthes from CBT at RU server, then started to look at game internals.
It was a second game, which I reversed (RIFT and DragonsPhophet was abandoned at begin), so it looked a bit unusual to me: packed client, encrypted database, tricky launcher with separated authorization and mixed packet opcodes at each major patch.
At end of spring I started to reverse it. This game have several emulators already, since it was released in 2011 with KR version, even working and semi-complete, but I inspected a RU version and I had to look a current client.
It was a second game, which I reversed (RIFT and DragonsPhophet was abandoned at begin), so it looked a bit unusual to me: packed client, encrypted database, tricky launcher with separated authorization and mixed packet opcodes at each major patch.
At end of spring I started to reverse it. This game have several emulators already, since it was released in 2011 with KR version, even working and semi-complete, but I inspected a RU version and I had to look a current client.